Significant advances in recreation planning have been achieved thanks to the mobile technology and the ubiquitous computation. Today it is possible to know the real time position of a group of individuals participating in an outdoor game, and to obtain a large amount of data about their movements. However, most analyses have focused onindividual movements based on trajectories. In this paper we present a novel form of conceptualising and analysing human movement, based on a metaphor we have called "movement as interaction" which conceives movement as a result of interaction between individuals, collectives and the environment. The implementation of the proposed approach has enabled us to uncover interaction patterns in a group of children participating in an outdoor game based on mobile technology. The first results demonstrate the feasibility of our approach to detect game interactions.
|Publication status||Published - 2009|
|Event||GEOWS 2009 - |
Duration: 1 Feb 2009 → 7 Feb 2009
|Period||1/02/09 → 7/02/09|