Towards a framework for designing and assessing game-based approaches for sustainable water governance

Alice H. Aubert, Wietske Medema, Arjen E.J. Wals

Research output: Contribution to journalArticleAcademicpeer-review

Abstract

Most of the literature on serious games and gamification calls for a shift from evaluating practices to using theories to assess them. While the former is necessary to justify using game-based approaches, the latter enables understanding "why" game-based approaches are beneficial (or not). Based on earlier review papers and the papers in this special issue of Water entitled "Understanding game-based approaches for improving sustainable water governance: the potential of serious games to solve water problems", we show that game-based approaches in a water governance context are relatively diverse. In particular, the expected aims, targeted audience, and spatial and temporal scales are factors that differentiate game-based approaches. These factors also strongly influence the design of game-based approaches and the research developed to assess them. We developed a framework to guide and reflect on the design and assessment of game-based approaches, and we suggest opportunities for future research. In particular, we highlight the lack of game-based approaches that can support "society-driven" sustainable water governance.

Original languageEnglish
Article number869
JournalWater (Switzerland)
Volume11
Issue number4
DOIs
Publication statusPublished - 25 Apr 2019

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water management
governance
water
Water
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Serious games

Keywords

  • Gamification
  • Serious games
  • Stakeholder participation
  • Sustainability
  • Water governance

Cite this

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title = "Towards a framework for designing and assessing game-based approaches for sustainable water governance",
abstract = "Most of the literature on serious games and gamification calls for a shift from evaluating practices to using theories to assess them. While the former is necessary to justify using game-based approaches, the latter enables understanding {"}why{"} game-based approaches are beneficial (or not). Based on earlier review papers and the papers in this special issue of Water entitled {"}Understanding game-based approaches for improving sustainable water governance: the potential of serious games to solve water problems{"}, we show that game-based approaches in a water governance context are relatively diverse. In particular, the expected aims, targeted audience, and spatial and temporal scales are factors that differentiate game-based approaches. These factors also strongly influence the design of game-based approaches and the research developed to assess them. We developed a framework to guide and reflect on the design and assessment of game-based approaches, and we suggest opportunities for future research. In particular, we highlight the lack of game-based approaches that can support {"}society-driven{"} sustainable water governance.",
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Towards a framework for designing and assessing game-based approaches for sustainable water governance. / Aubert, Alice H.; Medema, Wietske; Wals, Arjen E.J.

In: Water (Switzerland), Vol. 11, No. 4, 869, 25.04.2019.

Research output: Contribution to journalArticleAcademicpeer-review

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AU - Medema, Wietske

AU - Wals, Arjen E.J.

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Y1 - 2019/4/25

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AB - Most of the literature on serious games and gamification calls for a shift from evaluating practices to using theories to assess them. While the former is necessary to justify using game-based approaches, the latter enables understanding "why" game-based approaches are beneficial (or not). Based on earlier review papers and the papers in this special issue of Water entitled "Understanding game-based approaches for improving sustainable water governance: the potential of serious games to solve water problems", we show that game-based approaches in a water governance context are relatively diverse. In particular, the expected aims, targeted audience, and spatial and temporal scales are factors that differentiate game-based approaches. These factors also strongly influence the design of game-based approaches and the research developed to assess them. We developed a framework to guide and reflect on the design and assessment of game-based approaches, and we suggest opportunities for future research. In particular, we highlight the lack of game-based approaches that can support "society-driven" sustainable water governance.

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KW - Serious games

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KW - Water governance

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