TY - JOUR
T1 - Sustainable agroforestry landscape management: Changing the game
AU - van Noordwijk, Meine
AU - Speelman, Erika
AU - Hofstede, Gert Jan
AU - Farida, Ai
AU - Abdurrahim, Ali Yansyah
AU - Miccolis, Andrew
AU - Hakim, Arief Lukman
AU - Wamucii, Charles Nduhiu
AU - Lagneaux, Elisabeth
AU - Andreotti, Federico
AU - Kimbowa, George
AU - Assogba, Gildas Geraud Comlan
AU - Best, Lisa
AU - Tanika, Lisa
AU - Githinji, Margaret
AU - Rosero, Paulina
AU - Sari, Rika Ratna
AU - Satnarain, Usha
AU - Adiwibowo, Soeryo
AU - Ligtenberg, Arend
AU - Muthuri, Catherine
AU - Peña-Claros, Marielos
AU - Purwanto, Edi
AU - van Oel, Pieter
AU - Rozendaal, Danaë
AU - Suprayogo, Didik
AU - Teuling, Adriaan J.
PY - 2020/8
Y1 - 2020/8
N2 - Location-specific forms of agroforestry management can reduce problems in the forest-water-people nexus, by balancing upstream and downstream interests, but social and ecological finetuning is needed. New ways of achieving shared understanding of the underlying ecological and social-ecological relations is needed to adapt and contextualize generic solutions. Addressing these challenges between thirteen cases of tropical agroforestry scenario development across three continents requires exploration of generic aspects of issues, knowledge and participative approaches. Participative projects with local stakeholders increasingly use 'serious gaming'. Although helpful, serious games so far (1) appear to be ad hoc, case dependent, with poorly defined extrapolation domains, (2) require heavy research investment, (3) have untested cultural limitations and (4) lack clarity on where and how they can be used in policy making. We classify the main forest-water-people nexus issues and the types of land-use solutions that shape local discourses and that are to be brought to life in the games. Four 'prototype' games will be further used to test hypotheses about the four problems identified constraining game use. The resulting generic forest-water-people games will be the outcome of the project "Scenario evaluation for sustainable agroforestry management through forest-water-people games" (SESAM), for which this article provides a preview.
AB - Location-specific forms of agroforestry management can reduce problems in the forest-water-people nexus, by balancing upstream and downstream interests, but social and ecological finetuning is needed. New ways of achieving shared understanding of the underlying ecological and social-ecological relations is needed to adapt and contextualize generic solutions. Addressing these challenges between thirteen cases of tropical agroforestry scenario development across three continents requires exploration of generic aspects of issues, knowledge and participative approaches. Participative projects with local stakeholders increasingly use 'serious gaming'. Although helpful, serious games so far (1) appear to be ad hoc, case dependent, with poorly defined extrapolation domains, (2) require heavy research investment, (3) have untested cultural limitations and (4) lack clarity on where and how they can be used in policy making. We classify the main forest-water-people nexus issues and the types of land-use solutions that shape local discourses and that are to be brought to life in the games. Four 'prototype' games will be further used to test hypotheses about the four problems identified constraining game use. The resulting generic forest-water-people games will be the outcome of the project "Scenario evaluation for sustainable agroforestry management through forest-water-people games" (SESAM), for which this article provides a preview.
KW - Boundary work
KW - Ecohydrology
KW - Forest-water-people nexus
KW - Landscape approach
KW - Participatory methods
KW - Scenario evaluation
KW - Social-ecological systems
KW - Tropical forests
U2 - 10.3390/LAND9080243
DO - 10.3390/LAND9080243
M3 - Article
AN - SCOPUS:85089514640
VL - 9
JO - Land
JF - Land
SN - 2073-445X
IS - 8
M1 - 243
ER -