SmartLife – Exergames and smart textiles to promote energy-related behaviours among adolescents

Jorge Doménech*, Josué Ferri, Ruben Costa, Pedro Oliveira, Antonio Grilo, Greet Cardon, Ann DeSmet, Ayla Schwarz, Jeroen Stragier, Andrew Pomazanskyi, Jevgenijs Danilins

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference paperAcademicpeer-review

2 Citations (Scopus)


SmartLife aims to promote healthy living habits and avoid sedentary lifestyles in adolescents by creating a mobile game that requires lower body movement, and uses tailored feedback, based on physical activity indices measured by a smart shirt. To date, no serious games exist that tailor game play by real-time feedback on achievement of the target behaviour. This approach can improve current exergames by reaching higher levels of intensity in physical activity, which is needed to impact on health. The tailored approach also supports competence and feasibility and hence reduces drop-out and injury risks. SmartLife combines exergame and smart textiles. Gaming experience is tailored according to feedbacks and the physical activity indices measured by the smart shirt providing the user with better game experience. Consequently, SmartLife holds the potential to contribute to better health by exergaming. A mobile exergame has been developed in co-creation with the target group and improved in an iterative testing process.
Original languageEnglish
Title of host publicationSerious Games - 4th Joint International Conference, JCSG 2018, Proceedings
EditorsManuel Oliveira, Jannicke Baalsrud Hauge, Stefan Göbel, Augusto Garcia-Agundez, Thomas Tregel, Polona Caserman, Tim Marsh, Minhua Ma
Number of pages6
ISBN (Print)9783030027612
Publication statusPublished - 2018
Externally publishedYes
Event4th International Joint Conference on Serious Games, JCSG 2018 - Darmstadt, Germany
Duration: 7 Nov 20188 Nov 2018

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume11243 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Conference4th International Joint Conference on Serious Games, JCSG 2018


  • Adolescents
  • Data analytics
  • Exergame
  • Game
  • Gaming
  • Lifestyle
  • Sensor
  • Smart textile


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