This article sums up ten years of experience with over 1400 participants of simulation games using synthetic cultures. Synthetic cultures are scripts for role players. They are derived from the five dimensions of culture in Hofstede¿s model. Playing the synthetic cultures leads to dynamics that mimic real cultural orientations. Yet real culture and other game-external factors are more important for determining game processes than are the synthetic cultures. The article discusses how the real world influences the game world. It mentions some common trends and misinterpretations that occur when playing. It concludes that synthetic cultures are a useful training instrument.
|Name||Helsinki University of Technology, SimLab Report|
|Workshop||9th international workshop of the IFIP Wg 5.7 SIG on Experimental learning in Industrial Management|
|Period||5/06/05 → 7/06/05|