Role playing with synthetic cultures: the evasive rules of the game

Research output: Chapter in Book/Report/Conference proceedingConference paper

Abstract

This article sums up ten years of experience with over 1400 participants of simulation games using synthetic cultures. Synthetic cultures are scripts for role players. They are derived from the five dimensions of culture in Hofstede¿s model. Playing the synthetic cultures leads to dynamics that mimic real cultural orientations. Yet real culture and other game-external factors are more important for determining game processes than are the synthetic cultures. The article discusses how the real world influences the game world. It mentions some common trends and misinterpretations that occur when playing. It concludes that synthetic cultures are a useful training instrument.
Original languageEnglish
Title of host publicationProceedings of the 9th International workshop of the IFIP Wg 5.7 SIG on Experimental learning in Industrial Management, Helsinki, 2005
Place of PublicationHelsinki
PublisherUniversity of Helsinki
Pages49-56
Publication statusPublished - 2005
Event9th international workshop of the IFIP Wg 5.7 SIG on Experimental learning in Industrial Management -
Duration: 5 Jun 20057 Jun 2005

Publication series

NameHelsinki University of Technology, SimLab Report
Number10

Workshop

Workshop9th international workshop of the IFIP Wg 5.7 SIG on Experimental learning in Industrial Management
Period5/06/057/06/05

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