TY - JOUR
T1 - Responsible innovation at work: gamification, public engagement, and privacy by design
AU - Ruggiu, Daniele
AU - Blok, Vincent
AU - Coenen, Christopher
AU - Kalloniatis, Christos
AU - Kitsiou, Angeliki
AU - Mavroeidi, Aikaterini Georgia
AU - Milani, Simone
AU - Sitzia, Andrea
PY - 2022/9/2
Y1 - 2022/9/2
N2 - Public engagement is crucial to strengthen responsibility frameworks in highly innovative contexts, including as part of business organisations. One particular innovation that calls for public engagement is gamification. Gamification fosters changes in working practices to improve the organisation, efficiency and productivity of a business by introducing gratification and engagement mechanisms in non-gaming contexts. Gamification modifies the workforce’s perception of constraints and stimulates the voluntary assumption of best practices to the benefit of employees and enterprises alike. Here, we broadly discuss the use of gamification at work. Indeed, gamification raises several concerns about privacy, due to the massive collection, storage and processing of data, and about the freedom of employees: as the level of data protection decreases, so too does workers’ self-determination. We argue that the implementation of privacy by design can not only strengthen autonomy via data protection but also develop more viable instances of RRI in accordance with human rights.
AB - Public engagement is crucial to strengthen responsibility frameworks in highly innovative contexts, including as part of business organisations. One particular innovation that calls for public engagement is gamification. Gamification fosters changes in working practices to improve the organisation, efficiency and productivity of a business by introducing gratification and engagement mechanisms in non-gaming contexts. Gamification modifies the workforce’s perception of constraints and stimulates the voluntary assumption of best practices to the benefit of employees and enterprises alike. Here, we broadly discuss the use of gamification at work. Indeed, gamification raises several concerns about privacy, due to the massive collection, storage and processing of data, and about the freedom of employees: as the level of data protection decreases, so too does workers’ self-determination. We argue that the implementation of privacy by design can not only strengthen autonomy via data protection but also develop more viable instances of RRI in accordance with human rights.
KW - Gamification
KW - human rights
KW - privacy by design
KW - public engagement
KW - responsible research and innovation
KW - workplace innovation
U2 - 10.1080/23299460.2022.2076985
DO - 10.1080/23299460.2022.2076985
M3 - Article
AN - SCOPUS:85132884567
SN - 2329-9460
VL - 9
SP - 315
EP - 343
JO - Journal of Responsible Innovation
JF - Journal of Responsible Innovation
IS - 3
ER -