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HMD type and spatial ability: Effects on the experiences and learning of students in immersive virtual field trips

  • Pejman Sajjadi*
  • , Jiayan Zhao
  • , Jan Oliver Wallgrun
  • , Peter C. La Femina
  • , Alexander Klippel
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceeding › Conference paper › Academic › peer-review

Abstract

We report on the results of a study in the context of place-based immersive VR (iVR) geoscience education that compares the experiences and learning of 45 students after going through an immersive virtual field trip, using either a lower-sensing but scalable Oculus Quest or a higher-sensing but tethered HTC Vive Pro. Our results suggest that with content design considerations, standalone HMDs can be a viable replacement for high-end ones in large-scale educational studies. Furthermore, our results also suggest that the spatial ability of students can be a determining factor for their experiences and learning.

Original languageEnglish
Title of host publicationProceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021
PublisherIEEE
Pages546-547
Number of pages2
ISBN (Electronic)9780738113678
DOIs
Publication statusPublished - Mar 2021
Externally publishedYes
Event2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021 - Virtual, Lisbon, Portugal
Duration: 27 Mar 2021 → 3 Apr 2021

Publication series

NameProceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021

Conference/symposium

Conference/symposium2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021
Country/TerritoryPortugal
CityVirtual, Lisbon
Period27/03/21 → 3/04/21

Keywords

  • Applied computing
  • Education
  • Human computer interaction (HCI)
  • Human-centered computing
  • Interaction paradigms
  • Interactive learning environments
  • Virtual reality

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