@inproceedings{85501f22c10c4cefa7acbfba1b131c6b,
title = "HMD type and spatial ability: Effects on the experiences and learning of students in immersive virtual field trips",
abstract = "We report on the results of a study in the context of place-based immersive VR (iVR) geoscience education that compares the experiences and learning of 45 students after going through an immersive virtual field trip, using either a lower-sensing but scalable Oculus Quest or a higher-sensing but tethered HTC Vive Pro. Our results suggest that with content design considerations, standalone HMDs can be a viable replacement for high-end ones in large-scale educational studies. Furthermore, our results also suggest that the spatial ability of students can be a determining factor for their experiences and learning.",
keywords = "Applied computing, Education, Human computer interaction (HCI), Human-centered computing, Interaction paradigms, Interactive learning environments, Virtual reality",
author = "Pejman Sajjadi and Jiayan Zhao and Wallgrun, {Jan Oliver} and {La Femina}, {Peter C.} and Alexander Klippel",
note = "Publisher Copyright: {\textcopyright} 2021 IEEE.; 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021 ; Conference date: 27-03-2021 Through 03-04-2021",
year = "2021",
month = mar,
doi = "10.1109/VRW52623.2021.00155",
language = "English",
series = "Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "546--547",
booktitle = "Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021",
}