Gaming Across Boundaries: The MSP challenge as boundary object for learning in maritime spatial planning communities

Xander Keijser*, Hilde Toonen, Igor Mayer, Jan P.M. van Tatenhove

*Corresponding author for this work

Research output: Contribution to journalArticleAcademicpeer-review

Abstract

Maritime Spatial Planning (MSP) is a politically guided and stakeholder-driven process involving a range of actors (i.e., planners, stakeholders, scientists, and citizens). Theories of boundary objects offer a lens to understand how actors, in the context of decision and policy-making in organizations, can coordinate without consensus. This seems particularly relevant when institutions and communities are relatively young, and the body of knowledge is fragmented and fluid, such as in the case of MSP. A key question is whether, and how boundary objects can be intentionally designed and used to facilitate social and policy learning in such communities. In this research, the focus is on the use of the MSP Challenge serious games as a boundary object to facilitate learning in ‘Communities of Practice’ (CoP) around MSP. Data were collected through questionnaires of 62 MSP Challenge workshops between 2016 and 2020 with more than 1100 participants. Additionally, 33 interviews with key stakeholders were conducted. The findings show that the MSP Challenge is widely used for various goals and in various settings and that they are interpreted differently by different users. The success of the MSP Challenge relies on the boundary space in which it is implemented, taking into account discrepancies in learning due to variations in the backgrounds and attitudes of the participants towards the object, the activity, and the setting in which it is deployed.

Original languageEnglish
Article number107590
JournalOcean and Coastal Management
Volume264
DOIs
Publication statusPublished - May 2025

Keywords

  • Boundary object
  • Boundary space
  • Learning
  • Maritime spatial planning
  • MSP Challenge
  • Serious games

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