Games for interactive spatial planning: SPLASH a prototype strategy game about water management

M. Wachowicz, L.A.E. Vullings, M. van den Broek, A. Ligtenberg

Research output: Book/ReportReportAcademic

Abstract

The research project Games for interactive spatial planning was carried out within the programme Virtual countryside. This programme aims at exploring new methodologies and technologies to deal with the increasing complexity of the countryside, An overview of games in general, characteristics and genres of games, differences between computerized and non-computerized games, research items and game design procedures are discussed. The interactive planning process and the role games can play in it are described. Finally a case description of the improvement of the prototype SPLASH is given.
Original languageEnglish
Place of PublicationWageningen
PublisherAlterra
Number of pages55
Publication statusPublished - 2003

Publication series

NameAlterra-rapport
PublisherALTERRA
No.667
ISSN (Print)1566-7197

Keywords

  • water management
  • physical planning
  • simulation
  • computer games
  • design
  • game theory

Fingerprint Dive into the research topics of 'Games for interactive spatial planning: SPLASH a prototype strategy game about water management'. Together they form a unique fingerprint.

  • Cite this