Abstract
The DigiFungi serious game focuses on edutainment for button mushroom cultivation but with the extensibility to be adapted for digital twin applications. DigiFungi is designed to simulate intermediate processes and core activities related to growing button mushrooms species, namely spawn making, substrate preparation, inoculation of substrate with spawn and growth. The gamification of these stages represents an abstraction of a typically complex cultivation process, yet offers the potential to educate user about each of these stages. Gameplay generates a performance score that can be used for measured learning and demonstrative improvement under repetition.
Original language | English |
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Article number | 101993 |
Number of pages | 6 |
Journal | SoftwareX |
Volume | 29 |
DOIs | |
Publication status | Published - Feb 2025 |
Keywords
- Button mushroom
- Digital twin
- Education
- Software