DigiFungi: An education software for button mushrooms

William Hurst*, Orestis Spyrou, Arend F. van Peer, Reda Simbelyte

*Corresponding author for this work

Research output: Contribution to journalArticleAcademicpeer-review

1 Citation (Scopus)

Abstract

The DigiFungi serious game focuses on edutainment for button mushroom cultivation but with the extensibility to be adapted for digital twin applications. DigiFungi is designed to simulate intermediate processes and core activities related to growing button mushrooms species, namely spawn making, substrate preparation, inoculation of substrate with spawn and growth. The gamification of these stages represents an abstraction of a typically complex cultivation process, yet offers the potential to educate user about each of these stages. Gameplay generates a performance score that can be used for measured learning and demonstrative improvement under repetition.

Original languageEnglish
Article number101993
Number of pages6
JournalSoftwareX
Volume29
DOIs
Publication statusPublished - Feb 2025

Keywords

  • Button mushroom
  • Digital twin
  • Education
  • Software

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