Design of a Serious Game to Inform the Public about the Critical Zone

Pejman Sajjadi, Mahda M. Bagher, Zheng Cui, Jessica G. Myrick, Janet K. Swim, Timothy S. White, Alexander Klippel

Research output: Chapter in Book/Report/Conference proceedingConference paperAcademicpeer-review

5 Citations (Scopus)

Abstract

The Critical Zone (CZ), the near surface more portion of the terrestrial Earth is a complex concept that plays a pivotal role in the food-energy-water nexus. Due to its complexity, the concept of the CZ and its components are not well understood by society. Challenges range from imagining the invisible (the soil, rock, and water beneath us) to understanding complex relations between the involved components. To create awareness on a societal level, we have initiated a transdisciplinary project driven by immersive and gaming technologies that allow for an extension of what physical reality offers society about the concept of the CZ. We have developed a serious iVR game that enables learners to have a concrete experience about the CZ, and how natural and human processes affect it.
Original languageEnglish
Title of host publication2020 IEEE 8th International Conference on Serious Games and Applications for Health, SeGAH 2020
EditorsNuno Rodrigues, Richard Smith, Nuno Dias, Joao L. Vilaca, Karim Qayumi, Eva Oliveira, Duarte Duque
PublisherIEEE
ISBN (Electronic)9781728190426
DOIs
Publication statusPublished - Aug 2020
Externally publishedYes
Event8th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2020 - Vancouver, Canada
Duration: 12 Aug 202014 Aug 2020

Publication series

Name2020 IEEE 8th International Conference on Serious Games and Applications for Health, SeGAH 2020

Conference/symposium

Conference/symposium8th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2020
Country/TerritoryCanada
CityVancouver
Period12/08/2014/08/20

Keywords

  • critical zone
  • game design
  • informal STEM
  • serious game
  • virtual reality

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