TY - JOUR
T1 - Building a Better Mousetrap (Exergame) to Increase Youth Physical Activity
AU - Baranowski, Tom
AU - Maddison, Ralph
AU - Maloney, Ann
AU - Medina, Ernie
AU - Simons, Monique
N1 - Publisher Copyright:
© Copyright 2014, Mary Ann Liebert, Inc. 2014.
PY - 2014/4/1
Y1 - 2014/4/1
N2 - Although exergames have been demonstrated to induce moderate levels of physical activity (PA) if played as designed, there is conflicting evidence on use of exergaming leading to increased habitual PA. Exergames have increased PA in some home and school studies, but not others. Exergames have been used in community centers to good effect, but this has not generally been validated with research. PA from exergames may be enhanced by innovative use of sensors, "fun"-enhancing procedures, tailored messaging, message framing, story or narrative, goal setting, feedback, and values-based messaging. Research is needed on PA-enhancing procedures used within exergames for youth to provide a firmer foundation for the design and use of exergames in the future.
AB - Although exergames have been demonstrated to induce moderate levels of physical activity (PA) if played as designed, there is conflicting evidence on use of exergaming leading to increased habitual PA. Exergames have increased PA in some home and school studies, but not others. Exergames have been used in community centers to good effect, but this has not generally been validated with research. PA from exergames may be enhanced by innovative use of sensors, "fun"-enhancing procedures, tailored messaging, message framing, story or narrative, goal setting, feedback, and values-based messaging. Research is needed on PA-enhancing procedures used within exergames for youth to provide a firmer foundation for the design and use of exergames in the future.
U2 - 10.1089/g4h.2014.0018
DO - 10.1089/g4h.2014.0018
M3 - Article
AN - SCOPUS:84994048526
VL - 3
SP - 72
EP - 78
JO - Games for Health Journal
JF - Games for Health Journal
SN - 2161-783X
IS - 2
ER -