A Study into Autonomous Scanning for 3D Model Construction

Darryl O’Hare, William Hurst*, David Tully, Abdennour El Rhalibi

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference paperAcademicpeer-review

2 Citations (Scopus)

Abstract

3D scanning and printing has the potential to revolutionise the world. It offers a bridge between the virtual environment and the tangible world. The use of 3D scanners to capture and recreate defining objects is known as 3D virtualisation. It involves capturing a real-life scene using laser technology and representing its geometry using 3D modelling software or 3D printers. Despite being a relatively young technology, 3D printing has now become accessible and a part of modern industry. The printing of a 3D generated model can change the way in which an individual understands a concept, environment or communicates an idea. This has multiple benefits, for education, skills development, training and within the construction industry. However, using this technology relies on the operator having the skills and training required to generate accurate 3D models, and account for errors in the mesh after scanning. As such, this paper details the development into an automated 3D scanning system, and a cloud-based printing platform, where models are intelligently printed by multiple devices. Its development allows the readiness of 3D printing capabilities to unskilled users, who have no education or training in 3D model construction. Objects can be instantly manipulated and transferred into free-to-use open source graphic software. The access to detailed 3D model construction has never been so accessible to the untrained.

Original languageEnglish
Title of host publicationE-Learning and Games - 11th International Conference, Edutainment 2017, Revised Selected Papers
EditorsAbdennour El Rhalibi, Feng Tian, Christos Gatzidis, Wen Tang, Fred Charles
PublisherSpringer Verlag
Pages182-190
Number of pages9
ISBN (Print)9783319658483
DOIs
Publication statusPublished - 12 Oct 2017
Externally publishedYes
Event11th International Conference on E-Learning and Games, Edutainment 2017 - Bournemouth, United Kingdom
Duration: 26 Jun 201728 Jun 2017

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10345 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference11th International Conference on E-Learning and Games, Edutainment 2017
CountryUnited Kingdom
CityBournemouth
Period26/06/1728/06/17

Keywords

  • 3D modelling
  • 3D scanning
  • Education
  • Real-Time

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