A framework for scalable virtual worlds using spatially organized P2P Networks

Romain Cavagna*, Maha Abdallah, Eliya Buyukkaya, Christian Bouville

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference paperAcademic

4 Citations (Scopus)

Abstract

The general craze for virtual environments, the potential of augmented reality applications and the announced revolution of the Internet world (Web 2.0, Web 3D.0) are key points for the emergence of an 'ambient' Web which will make it possible for users to communicate, collaborate, entertain, work and exchange content. In this context, content storage, delivery, and reproduction are among the essential points for the deployment of a highly scalable platform of wide reality. In this paper, we propose a self-scalable peer-to-peer architecture for the navigation in network-based virtual worlds. To reach this goal, we propose a fully distributed and adaptive streaming method that quickly adapts the reproduced content according to user interaction. Our content delivery strategy has been implemented and tested on a dedicated simulator with a large 3D city model. The presented results show the efficiency of our strategy in very critical conditions.

Original languageEnglish
Title of host publication2008 14th IEEE International Conference on Parallel and Distributed Systems
PublisherIEEE
Pages853-858
Number of pages6
ISBN (Print)9780769534343
DOIs
Publication statusPublished - Dec 2008
Externally publishedYes
Event2008 14th IEEE International Conference on Parallel and Distributed Systems, ICPADS'08 - Melbourne, VIC, Australia
Duration: 8 Dec 200810 Dec 2008

Publication series

NameProceedings of the International Conference on Parallel and Distributed Systems - ICPADS
ISSN (Print)1521-9097

Conference/symposium

Conference/symposium2008 14th IEEE International Conference on Parallel and Distributed Systems, ICPADS'08
Country/TerritoryAustralia
CityMelbourne, VIC
Period8/12/0810/12/08

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