A framework for low-cost multi-platform VR and AR site experiences

J.O. Wallgrün*, J. Huang, J. Zhao, A. Masrur, D. Oprean, A. Klippel

*Corresponding author for this work

Research output: Contribution to journalArticleAcademicpeer-review

4 Citations (Scopus)

Abstract

Low-cost consumer-level immersive solutions have the potential to revolutionize education and research in many fields by providing virtual experiences of sites that are either inaccessible, too dangerous, or too expensive to visit, or by augmenting in-situ experiences using augmented and mixed reality methods. We present our approach for creating low-cost multi-platform virtual and augmented reality site experiences of real world places for education and research purposes, making extensive use of Structure-from-Motion methods as well as 360° photography and videography. We discuss several example projects, for the Mayan City of Cahal Pech, Iceland's Thrihnukar volcano, the Santa Marta informal settlement in Rio, and for the Penn State Campus, and we propose a framework for creating and maintaining such applications by combining declarative content specification methods with a central linked-data based spatio-temporal information system.
Original languageEnglish
Pages (from-to)263-270
Number of pages8
JournalInternational Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives
Volume42
Issue number2W8
DOIs
Publication statusPublished - 13 Nov 2017
Externally publishedYes
Event2017 ISPRS TC II - 5th International Workshop LowCost 3D - Sensors, Algorithms, Applications - Hamburg, Germany
Duration: 28 Nov 201729 Nov 2017

Keywords

  • 360° Imagery
  • Augmented Reality
  • Authoring Tools
  • Structure from Motion
  • Virtual Field Trips
  • Virtual Reality

Fingerprint

Dive into the research topics of 'A framework for low-cost multi-platform VR and AR site experiences'. Together they form a unique fingerprint.

Cite this