A Chain Game for Distributed Trading and Negotiation

G.J. Hofstede, M.R. Kramer, S.A. Meijer, J. Wijdemans

Research output: Contribution to journalArticleAcademicpeer-review

11 Citations (Scopus)


This position paper introduces a simulation gaming environment for enacting a production network. The environment aims to be an integrative laboratory for investigating supply networks, as well as being a versatile training tool. The primary focus is on food production networks. The environment enables a number of teams of participants, each representing one actor in a food chain, to conduct business together. The teams can have the role of auction, co-operation, wholesaler, factory, retail chain, and retail outlet. Producers and consumers are either enacted or simulated. The game leaders freely determine the products and production methods in each run of the game. The gaming environment takes performance, process and institutional aspects of chains into account. It is particularly suited for investigating issues of sustainability and trust. Currently the gaming environment is under development. The paper presents version 1B. This version can be found at http://www.chaingame.org. It runs on the Web, enabling to model distributed chains.
Original languageEnglish
Pages (from-to)111-121
JournalProduction Planning & Control
Issue number2
Publication statusPublished - 2003


  • Food production network
  • Governance
  • Simulation game
  • Supply chain
  • Sustainability
  • Trust


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