Software and data underlying the article 'A serious game approach for lake modeling and management: the EscapeBLOOM'

  • Dianneke van Wijk (Netherlands Institute of Ecology (NIOO-KNAW) (Creator)
  • Xiangzhen Kong (Chinese Academy of Sciences (CAS), Helmholtz Center for Environmental Research (UFZ) (Creator)
  • Harmen Knap (Creator)
  • Annette Janssen (Creator)

Dataset

Description

Here we share the player version of the EscapeBLOOM, a dummy version showcasing the techniques to create a similar digital escape room, and the anonymized data of the quantitative survey as presented in the publication 'A serious game approach for lake modeling and management: the EscapeBLOOM'.

Anyone is free to play or adjust the game for their own educational purposes. The dummy and supplementary material of the publication 'A serious game approach for lake modeling and management: The EscapeBLOOM' https://doi.org/10.1016/j.envsoft.2024.105941 together provide guides on how to create a new game from the start and may help to adjust the existing game.

The data of the survey was used for the analysis of perceived learning in the publication 'A serious game approach for lake modeling and management: the EscapeBLOOM'.
Date made available4 Jan 2024
PublisherWageningen University & Research

Keywords

  • science communication
  • education
  • serious game
  • lake modeling
  • water quality management
  • tool

Cite this